'Garden of the Sea' was the third project I worked on at Neat Corporation. It began life as a Gamejam entry I pitched to the company, and rapidly blossomed into a fully fledged game!
My primary roles on the project were as an Art Director and Animator. I worked closely with concept artist Linnea Berglund Eklind to translate ideas into captivating visual concepts that laid the foundation for the game's immersive world. Additionally, I collaborated with Filip Tengwall, Senior 3D Artist.
In addition to these collaborative efforts, I handled various responsibilities including project management, game design, modeling, VFX, rigging, and narrative design. Furthermore, I took charge of producing a significant portion of the trailers, from acting and recording to editing and producing, culminating in spearheading the production of the launch trailer itself.