BUDGET CUTS

This was my first project at Neat Corporation. In my role on 'Budget Cuts,' I played a pivotal role in character development. My primary responsibilities encompassed modeling, rigging, and animating all the characters, ensuring they not only looked great but also moved convincingly.

I also had a significant impact on the game's creative direction, where I conceptualized important robot characters. I brainstormed the idea for the drones you see flying around the game and the main villain, 'Adam,' who's portrayed as an aging robot slowly breaking down, resorting to taking parts from other robots to stay functional.


Furthermore, in addition to my roles with characters and robots, I also contributed to the game by creating various props and environmental elements.